A lot more of the station will be opened up as well. Most of the classic creatures, weapons, items, and areas will return, but modern game design principles and visuals are being applied. The remake, or faithful reboot, as Fader calls it, will not touch the story or characters, but it will have more refined dialogue. So we spent a few weeks researching other engines, really diving deep with Unreal and Lumberyard, and we made the decision to pull the trigger and move forward with Unreal.įader added that Unreal Engine 4 was the smarter direction to go given the games combination of fidelity, cross-platform support, content-creation pipelines, and performance. Unity is not a great engine to use if you want to make an FPS on console, Fader said. Night Dive Studios upcoming System Shock remake has moved from its previously planned Unity engine to Unreal Engine 4, game director Jason Fader told Polygon at the Game Developers Conference 2017. Heres an overview of the game, via Fader on the PlayStation Blog: While an Xbox One version has not been confirmed, Fader notes that we already had strong contacts at Microsoft from prior projects, so supporting Xbox One was less of an unknown. Were adding it in as a thank you to our backers that put their faith in us. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. We were all focused on wrapping the demo up and prepping the Kickstarter.įader continued, ∺fter we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. When we launched this Kickstarter, supporting PS4 was a possibility, but we hadnt started talking to Sony just yet about it, project director Jason Fader said in a blog post. Nightdive Studios System Shock remake, which was is in its final week of funding on Kickstarter (but already over its funding goal), is coming to PlayStation 4 in addition to PC, the developer announced. Nightdive Studios confirms PlayStation 4 version.
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